Freelance Game Sound Designer &VR Audio Specialist
7+ years creating gameplay-focused Sound Design and Implementation for shipped PC, console and VR titles including Dungeons of Eternity, Wolcen: Lords of Mayhem and award-nominated indie games.
From concept to implementation, I create polished, responsive game audio that supports gameplay, immersion and player feedback.
Game Sound Design Demo Reel
Game Sound Design that Enhances Gameplay, Feedback and Immersion
I can help with:
Sound design that makes your game feel responsive, impactful and satisfying ✔
Reliable freelance support that integrates smoothly into your production pipeline ✔
Audio implementation in Wwise or your game engine, supporting your team’s workflow ✔
VR audio design with a strong focus on spatial immersion and presence ✔
I specialise in gameplay-focused sound design and implementation for games and VR.
With over 7 years of experience delivering high-quality audio for PC, console and VR titles — including award-nominated projects and a #1 Quest Store launch — I create immersive, responsive sound design that supports gameplay and player experience.
Here’s what you can do next:
Keep Reading to see how I can help↓
When to Hire a Freelance Game Sound Designer for Your Project?
These are common reasons studios bring me onto a project:
1. Gameplay focused audio that supports your core systems
Sound that improves player feedback, adds emotional weight and keeps players coming back for more.
2. Reliable support that integrates into your pipeline
A freelance Sound Designer who works efficiently with your team, meets deadlines and delivers excellent results.
3. Replacing placeholder audio with final game-ready sound
Transforming in-progress audio into a polished, cohesive audio experience that feels complete and intentional.
4. Trailer or Cinematic audio that needs impact
High-impact sound design that supports attention, emotion and clarity in marketing or narrative moments.
5. Extra audio support to help hit production deadlines
Experienced support for teams needing additional sound design or implementation bandwidth.
6. VR or immersive experiences requiring spatial audio
Designing spatial and interactive audio that strengthens presence and immersion in VR/AR experiences.
If you need support in any of these areas, I’m available for freelance and contract work.
Showcase: UI Sound Design for VR - Dungeons of Eternity
This clip showcases my UI sound design for Dungeons of Eternity, focusing on responsive feedback, clarity, and immersion in VR interactions.
A Reliable Game Audio Partner From Start to Finish
I aim to make audio one less thing your team has to worry about:
✔ Seamless integration into your development pipeline
No friction, no delays—just smooth collaboration from start to finish.
✔ Clear, transparent pricing
Straightforward pricing structure with no hidden complexity or late-stage surprises.
✔ Independent, self-sufficient collaboration
Able to work autonomously or alongside your team depending on production needs.
✔ Consistent communication
Regular updates, responsive feedback loops, and clear progress throughout the project.
✔ Reduced workload for your team
I take ownership of audio delivery so your team can focus on design, engineering and production priorities.
With 7+ years of experience working with indie developers and mid-sized studios worldwide, I focus on delivering high-quality audio that supports your vision and keeps your project moving forward.
Player Feedback from a Shipped Title:
Ready to Discuss Your Game’s Audio?
If you’re looking for support with game audio, I’d be happy to hear about your project. Fill out the form below and I’ll get back to you as soon as I can.
Testimonials
“Oliver was brought on to Wolcen: Lords of Mayhem in order to help in all areas of sound production for DLC/Patch content after release. This involved sound design through to sound integration. Despite Wolcen being a large and complex RPG, Oliver was able to deliver great sounds and was key in covering and maintaining some of the most important parts of the game's sonic identity. He is friendly and easy going, which has made working together a pleasure. I hope to work again with him in the future!”
Luke Hatton - Audio Lead, Wolcen: Lords of Mayhem
"Working with Oliver on my animated clip was a real pleasure. He truly paid attention to what I was aiming for, while being able to push further and propose some really nice things. Despite the fact that it was a tiny fan-made project, he treated it with a very professional attitude. I'm really glad to have been able to collaborate with him!”
Benoit Tranchet - Set designer / Concept artist, Director of the Secret of Mana Tribute
Let’s Work Together
If you’d like to discuss your project, feel free to get in touch using the form above.