About Oliver Smith

I’m a UK-based freelance game sound designer specialising in immersive, gameplay-driven audio for games and VR.

I work with developers who want sound to do more than just “sound good.” My focus is creating audio that enhances gameplay, strengthens player feedback, and integrates cleanly into real production pipelines. From responsive combat systems to environmental soundscapes, UI, and cinematics, I design audio that feels like a natural part of the player experience.

I’ve contributed to multiple shipped titles across PC, console, and VR—including award-nominated projects like Wolcen: Lords of Mayhem and a #1-selling release on the Meta Quest Store. I also collaborate with established audio teams such as PitStop Productions, and regularly work inside Wwise and game engines to take projects from placeholder audio to polished, release-ready sound.

Studios bring me in when they need someone reliable, collaborative, and comfortable owning both the creative and technical sides of audio. I work closely with designers, engineers, and artists to ensure sound integrates seamlessly into the wider game.

My background started in music and synthesis, but I was drawn to the power of interactive audio—how sound shapes emotion, pacing, and player experience. That’s what continues to drive my work today.

I collaborate remotely with teams worldwide and am currently leading sound design and implementation for Reave, a dark fantasy VR title from Alta VR.

Outside of work, I enjoy spending time field recording, playing guitar, and exploring the outdoors—continually finding new inspiration for the sounds I create.


I’m Available For Hire

Fill out the form below to start a conversation with me. I’d love to hear about what you’re working on. If we're a good fit to work together, we'll create something great together!