Reave

VR | Combat Audio | Creature Sound Design | Wwise Implementation

Developer - Alta VR
Role - Lead Sound Designer

What I Delivered:

  • Defined the core audio identity for a Dark Fantasy PvEvP VR game

  • Designed and implemented interactive audio systems using Wwise

  • Created bespoke weapon recordings for melee combat

  • Crafted a range of creature sounds for menacing enemies

Impact:


Dungeons of Eternity

VR | Dungeon Crawler | UI Audio Design

Developer - Othergate
Role - Sound Designer

What I Delivered:

  • Gameplay-focused sound design for weapons, enemies and environments

  • Full UI sound suite for menus, interactions, and tutorials

  • Immersive ambient and interactive audio tailored for VR

Impact:

  • #1 selling game on the Meta Quest Store at launch

  • 4.9/5 player rating (March 2026)

  • Featured in Best Action Games on Meta Quest Store (Dec 2023)


Wolcen: Lords of Mayhem - Chapter IV: Endgame

ARPG | Large-Scale Combat | Technical Implementation

Developer - Wolcen Studio
Role - Sound Designer & Audio Implementer

What I Delivered:

  • Sound design and implementation for 15+ new enemies 

  • Audio design for the final boss battle (70 unique audio events)

  • Voice editing and sound design for 12 narrative cutscenes

  • Environmental audio and gameplay systems (Blessings & Curses)

  • Full implementation using Wwise and CryEngine

Impact:


Gestalt: Steam & Cinder

Metroidvania | Combat Sound Design | Retro Audio Design

Developer - Metamorphosis games

Role - Sound Designer

What I Delivered:

  • Designed a steampunk-inspired sound palette with retro influences

  • Created responsive audio for the main character’s move set (combat + abilities)

  • Sound design for enemies, environments, and interactive elements

  • Stylised audio for cutscenes to enhance narrative moments

Impact:

  • Delivered a cohesive and distinctive audio identity aligned with the game’s visual style

  • Enhanced the feel and responsiveness of combat and character movement


Additional Projects:

Destiny’s Divide (Digital TCG)
Developer: Fobia
Role: Sound Designer
Designed ability-driven audio for heroes, spells, and combat, alongside responsive UI sound for card interactions and gameplay systems.

Wolcen: Lords of Mayhem – Chronicle 1: Bloodtrail (Game)
Developer: Wolcen Studio
Role: Sound Designer & Audio Implementer
Environmental sound design and implementation for endgame levels, supporting atmosphere, gameplay clarity, and narrative tone.
Nominated: Best Audio for an Indie Game – G.A.N.G Awards 2021

Neuronet: Mendax Proxy (Game)
Developer: Dream Harvest (via PitStop Productions)
Role: Sound Designer
Designed audio for multiple environments, including futuristic cityscapes, a hacker’s den, and a night market, supporting narrative and world-building.
Nominated: Best Narrative & Best Mobile Game – Taipei Indie Game Awards 2022

An Animated Tribute to Secret of Mana (Animation)
Directed by: Benoit Tranchet
Role: Sound Designer
Recreated and reimagined classic game audio using custom synthesis and processing to match retro anime aesthetics.

Peel (Short Film)
Directed by: Cameron J. Kidd
Role: Sound Designer & Sound Editor
Creature sound design, foley recording, and full audio sync for narrative short film.
Nominated: Best Horror Film – Austin After Dark Film Festival 2019

Arcade Wizard: The Tome of Arcade Intellect (Mobile Game)
Developer: Tim Commandeur
Role: Sound Designer
Designed high-frequency combat audio for a top-down shooter, balancing impact with long-session listenability across PC and mobile.
35,000+ plays | 4.9 rating on Google Play

Starved for Light
Developer: Exiled Game Team
Role: Sound Designer & Wwise Implementer
Early-stage collaboration covering foley recording, environmental audio, and implementation. (Project currently on hold)


Let’s Make Your Game Sound Its Best

If you’re looking for a freelance sound designer who can enhance gameplay, integrate seamlessly with your team, and deliver high-quality audio without hassle—I’d love to hear about your project!

👉 Let’s talk about your game Contact me today to tell me about what you’re working on.