Reave
VR | Combat Audio | Creature Sound Design | Wwise Implementation
Developer - Alta VR
Role - Lead Sound Designer
What I Delivered:
Led the Sound Design direction for a dark fantasy PvEvP VR title
Designed and implemented interactive combat audio systems using Wwise
Recorded and designed bespoke melee weapon audio for VR combat
Created creature vocalisations and enemy sound design for hostile encounters
Impact:
Improved combat responsiveness and gameplay readability in a highly interactive VR environment
Delivered immersive spatial audio that reinforced player presence and physicality
I wrote a case study of the melee weapon audio implementation system of Reave here
Dungeons of Eternity
VR | Dungeon Crawler | UI Audio Design
Developer - Othergate
Role - Sound Designer
What I Delivered:
Created gameplay-focused sound design for weapons, enemies, and environmental interactions
Designed a complete UI audio suite for menus, tutorials, and player feedback systems
Developed spatial and environmental audio tailored for immersive VR gameplay
Contributed interactive audio that reinforced combat clarity, responsiveness, and player presence
Project Highlights:
Contributed to a title that reached #1 on the Meta Quest Store at launch
Audio received consistent positive feedback from players, particularly around immersion and combat impact
Maintained a 4.9/5 player rating (March 2026)
Wolcen: Lords of Mayhem - Chapter IV: Endgame
ARPG | Large-Scale Combat | Wwise Implementation
Developer - Wolcen Studio
Role - Sound Designer & Audio Implementer
What I Delivered:
Designed and implemented audio for 15+ new enemy types
Created audio for the final boss encounter, including 70+ unique gameplay events
Edited dialogue and designed audio for 12 narrative cinematics
Developed environmental and gameplay system audio for Blessings & Curses mechanics
Fully implemented audio using Wwise and CryEngine
Impact:
Delivered scalable audio systems for high-density combat encounters
Reinforced narrative pacing and atmosphere across major story content
Contributed audio implementation and polish for a large post-launch content update
I wrote an article detailing my process on Wolcen here.
Gestalt: Steam & Cinder
Metroidvania | Combat Sound Design | Retro-Inspired Audio Design
Developer - Metamorphosis games
Role - Sound Designer
What I Delivered:
Developed a steampunk-inspired sound palette with retro audio influences
Designed responsive combat and ability audio for the player character
Created sound design for enemies, environments, and interactive gameplay elements
Produced stylised audio for cinematics and narrative-driven moments
Impact:
Helped establish a cohesive audio identity aligned with the game’s visual style and tone
Enhanced combat responsiveness and player feedback through gameplay-focused sound design
Additional Projects:
Destiny’s Divide (Digital TCG)
Developer: Fobia
Role: Sound Designer
Designed ability-driven audio for heroes, spells, and combat, alongside responsive UI sound for card interactions and gameplay systems.
Wolcen: Lords of Mayhem – Chronicle 1: Bloodtrail (Game)
Developer: Wolcen Studio
Role: Sound Designer & Audio Implementer
Environmental sound design and implementation for endgame levels, supporting atmosphere, gameplay clarity, and narrative tone.
Nominated: Best Audio for an Indie Game – G.A.N.G Awards 2021
Neuronet: Mendax Proxy (Game)
Developer: Dream Harvest (via PitStop Productions)
Role: Sound Designer
Designed audio for multiple environments, including futuristic cityscapes, a hacker’s den, and a night market, supporting narrative and world-building.
Nominated: Best Narrative & Best Mobile Game – Taipei Indie Game Awards 2022
An Animated Tribute to Secret of Mana (Animation)
Directed by: Benoit Tranchet
Role: Sound Designer
Recreated and reimagined classic game audio using custom synthesis and processing to match retro anime aesthetics.
Peel (Short Film)
Directed by: Cameron J. Kidd
Role: Sound Designer & Sound Editor
Creature sound design, foley recording, and full audio sync for narrative short film.
Nominated: Best Horror Film – Austin After Dark Film Festival 2019
Arcade Wizard: The Tome of Arcade Intellect (Mobile Game)
Developer: Tim Commandeur
Role: Sound Designer
Designed high-frequency combat audio for a top-down shooter, balancing impact with long-session listenability across PC and mobile.
35,000+ plays | 4.9 rating on Google Play
Starved for Light
Developer: Exiled Game Team
Role: Sound Designer & Wwise Implementer
Early-stage collaboration covering foley recording, environmental audio, and implementation. (Project currently on hold)
Let’s Make Your Game Sound Its Best
If you’re looking for a freelance sound designer who can enhance gameplay, integrate seamlessly with your team, and deliver high-quality audio without hassle—I’d love to hear about your project.
Contact me today to tell me about what you’re working on.