Reave
VR | Combat Audio | Creature Sound Design | Wwise Implementation
Developer - Alta VR
Role - Lead Sound Designer
What I Delivered:
Defined the core audio identity for a Dark Fantasy PvEvP VR game
Designed and implemented interactive audio systems using Wwise
Created bespoke weapon recordings for melee combat
Crafted a range of creature sounds for menacing enemies
Impact:
Enhanced combat responsiveness and player feedback in a highly interactive VR environment
Delivered immersive, physically grounded audio to support moment-to-moment gameplay
I wrote a case study of the melee weapon audio implementation system of Reave here
Dungeons of Eternity
VR | Dungeon Crawler | UI Audio Design
Developer - Othergate
Role - Sound Designer
What I Delivered:
Gameplay-focused sound design for weapons, enemies and environments
Full UI sound suite for menus, interactions, and tutorials
Immersive ambient and interactive audio tailored for VR
Impact:
#1 selling game on the Meta Quest Store at launch
4.9/5 player rating (March 2026)
Featured in Best Action Games on Meta Quest Store (Dec 2023)
Wolcen: Lords of Mayhem - Chapter IV: Endgame
ARPG | Large-Scale Combat | Technical Implementation
Developer - Wolcen Studio
Role - Sound Designer & Audio Implementer
What I Delivered:
Sound design and implementation for 15+ new enemies
Audio design for the final boss battle (70 unique audio events)
Voice editing and sound design for 12 narrative cutscenes
Environmental audio and gameplay systems (Blessings & Curses)
Full implementation using Wwise and CryEngine
Impact:
Delivered clear, scalable audio for high-density combat scenarios
Supported both gameplay clarity and narrative immersion across a large content update
I wrote an article detailing my process on Wolcen here.
Gestalt: Steam & Cinder
Metroidvania | Combat Sound Design | Retro Audio Design
Developer - Metamorphosis games
Role - Sound Designer
What I Delivered:
Designed a steampunk-inspired sound palette with retro influences
Created responsive audio for the main character’s move set (combat + abilities)
Sound design for enemies, environments, and interactive elements
Stylised audio for cutscenes to enhance narrative moments
Impact:
Delivered a cohesive and distinctive audio identity aligned with the game’s visual style
Enhanced the feel and responsiveness of combat and character movement
Additional Projects:
Destiny’s Divide (Digital TCG)
Developer: Fobia
Role: Sound Designer
Designed ability-driven audio for heroes, spells, and combat, alongside responsive UI sound for card interactions and gameplay systems.
Wolcen: Lords of Mayhem – Chronicle 1: Bloodtrail (Game)
Developer: Wolcen Studio
Role: Sound Designer & Audio Implementer
Environmental sound design and implementation for endgame levels, supporting atmosphere, gameplay clarity, and narrative tone.
Nominated: Best Audio for an Indie Game – G.A.N.G Awards 2021
Neuronet: Mendax Proxy (Game)
Developer: Dream Harvest (via PitStop Productions)
Role: Sound Designer
Designed audio for multiple environments, including futuristic cityscapes, a hacker’s den, and a night market, supporting narrative and world-building.
Nominated: Best Narrative & Best Mobile Game – Taipei Indie Game Awards 2022
An Animated Tribute to Secret of Mana (Animation)
Directed by: Benoit Tranchet
Role: Sound Designer
Recreated and reimagined classic game audio using custom synthesis and processing to match retro anime aesthetics.
Peel (Short Film)
Directed by: Cameron J. Kidd
Role: Sound Designer & Sound Editor
Creature sound design, foley recording, and full audio sync for narrative short film.
Nominated: Best Horror Film – Austin After Dark Film Festival 2019
Arcade Wizard: The Tome of Arcade Intellect (Mobile Game)
Developer: Tim Commandeur
Role: Sound Designer
Designed high-frequency combat audio for a top-down shooter, balancing impact with long-session listenability across PC and mobile.
35,000+ plays | 4.9 rating on Google Play
Starved for Light
Developer: Exiled Game Team
Role: Sound Designer & Wwise Implementer
Early-stage collaboration covering foley recording, environmental audio, and implementation. (Project currently on hold)
Let’s Make Your Game Sound Its Best
If you’re looking for a freelance sound designer who can enhance gameplay, integrate seamlessly with your team, and deliver high-quality audio without hassle—I’d love to hear about your project!
👉 Let’s talk about your game Contact me today to tell me about what you’re working on.