Reave

VR | Combat Audio | Creature Sound Design | Wwise Implementation

Developer - Alta VR
Role - Lead Sound Designer

What I Delivered:

  • Led the Sound Design direction for a dark fantasy PvEvP VR title

  • Designed and implemented interactive combat audio systems using Wwise

  • Recorded and designed bespoke melee weapon audio for VR combat

  • Created creature vocalisations and enemy sound design for hostile encounters

Impact:


Dungeons of Eternity

VR | Dungeon Crawler | UI Audio Design

Developer - Othergate
Role - Sound Designer

What I Delivered:

  • Created gameplay-focused sound design for weapons, enemies, and environmental interactions

  • Designed a complete UI audio suite for menus, tutorials, and player feedback systems

  • Developed spatial and environmental audio tailored for immersive VR gameplay

  • Contributed interactive audio that reinforced combat clarity, responsiveness, and player presence

Project Highlights:

  • Contributed to a title that reached #1 on the Meta Quest Store at launch

  • Audio received consistent positive feedback from players, particularly around immersion and combat impact

  • Maintained a 4.9/5 player rating (March 2026)


Wolcen: Lords of Mayhem - Chapter IV: Endgame

ARPG | Large-Scale Combat | Wwise Implementation

Developer - Wolcen Studio
Role - Sound Designer & Audio Implementer

What I Delivered:

  • Designed and implemented audio for 15+ new enemy types 

  • Created audio for the final boss encounter, including 70+ unique gameplay events

  • Edited dialogue and designed audio for 12 narrative cinematics

  • Developed environmental and gameplay system audio for Blessings & Curses mechanics

  • Fully implemented audio using Wwise and CryEngine

Impact:

  • Delivered scalable audio systems for high-density combat encounters

  • Reinforced narrative pacing and atmosphere across major story content

  • Contributed audio implementation and polish for a large post-launch content update

    I wrote an article detailing my process on Wolcen here.


Gestalt: Steam & Cinder

Metroidvania | Combat Sound Design | Retro-Inspired Audio Design

Developer - Metamorphosis games

Role - Sound Designer

What I Delivered:

  • Developed a steampunk-inspired sound palette with retro audio influences

  • Designed responsive combat and ability audio for the player character

  • Created sound design for enemies, environments, and interactive gameplay elements

  • Produced stylised audio for cinematics and narrative-driven moments

Impact:

  • Helped establish a cohesive audio identity aligned with the game’s visual style and tone

  • Enhanced combat responsiveness and player feedback through gameplay-focused sound design


Additional Projects:

Destiny’s Divide (Digital TCG)
Developer: Fobia
Role: Sound Designer
Designed ability-driven audio for heroes, spells, and combat, alongside responsive UI sound for card interactions and gameplay systems.

Wolcen: Lords of Mayhem – Chronicle 1: Bloodtrail (Game)
Developer: Wolcen Studio
Role: Sound Designer & Audio Implementer
Environmental sound design and implementation for endgame levels, supporting atmosphere, gameplay clarity, and narrative tone.
Nominated: Best Audio for an Indie Game – G.A.N.G Awards 2021

Neuronet: Mendax Proxy (Game)
Developer: Dream Harvest (via PitStop Productions)
Role: Sound Designer
Designed audio for multiple environments, including futuristic cityscapes, a hacker’s den, and a night market, supporting narrative and world-building.
Nominated: Best Narrative & Best Mobile Game – Taipei Indie Game Awards 2022

An Animated Tribute to Secret of Mana (Animation)
Directed by: Benoit Tranchet
Role: Sound Designer
Recreated and reimagined classic game audio using custom synthesis and processing to match retro anime aesthetics.

Peel (Short Film)
Directed by: Cameron J. Kidd
Role: Sound Designer & Sound Editor
Creature sound design, foley recording, and full audio sync for narrative short film.
Nominated: Best Horror Film – Austin After Dark Film Festival 2019

Arcade Wizard: The Tome of Arcade Intellect (Mobile Game)
Developer: Tim Commandeur
Role: Sound Designer
Designed high-frequency combat audio for a top-down shooter, balancing impact with long-session listenability across PC and mobile.
35,000+ plays | 4.9 rating on Google Play

Starved for Light
Developer: Exiled Game Team
Role: Sound Designer & Wwise Implementer
Early-stage collaboration covering foley recording, environmental audio, and implementation. (Project currently on hold)


Let’s Make Your Game Sound Its Best

If you’re looking for a freelance sound designer who can enhance gameplay, integrate seamlessly with your team, and deliver high-quality audio without hassle—I’d love to hear about your project.

Contact me today to tell me about what you’re working on.